This Institute for Museum and Library Services Early Career Development Grant project investigates a large-scale implementation of an educational game design program called Globaloria. This program aims to cultivate digital fluency, product development expertise, computational thinking, and core curriculum knowledge in students, through game design. Globaloria is being offered currently to over 5000 students in several US states. Students take game design classes as a credit-bearing daily elective. My research investigates students’ guided “discovery-based” learning during game design, as they engage in using a range of resources for learning, including peers, teachers, digital resources, an online learning management system, and other sources of expertise. Results are demonstrating opportunities and challenges of this educational innovation, with implications for the growth in learning management systems at the K-12 level, more broadly.